欧陆风云4定义第一部分

欧陆风云4定义第二部分

欧陆风云4定义第三部分

欧陆风云4定义第四部分

定义

NAIEconomy

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
BUDGETING_ADJUSTMENT_STEP0.5由于盈余/亏损而进行调整时,增加/减少预算员额支出的金额(百分比)。
REBEL_THREAT_MILITARIZE_THRESHOLD0.8叛军的威胁超过多少,AI就应该军事化(即把开支集中在军队上)。
MILITARY_FOCUS_DEFAULT1.0
MILITARY_FOCUS_LOWER_BOUND0.0
MILITARY_FOCUS_UPPER_BOUND1.5
ARMY_FRACTION_MILITARIZE1.5
ARMY_FRACTION_PEACEFUL0.9
ARMY_FRACTION_MILITARIST1.25
NAVY_FRACTION_PEACEFUL1.25
NAVY_FRACTION_CAPITALIST1.25
FORT_FRACTION_MILITARIZE1.33
FORT_FRACTION_MILITARIST1.25
FORT_FRACTION_CAPITALIST0.8
MISSIONARY_FRACTION0.15
STATE_MAINTENANCE_FRACTION0.1
BASE_SAVINGS_PRIORITY0.5
BASE_SAVINGS_PRIORITY_WARTIME0
LOAN_REPAYMENT_SAVINGS_PRIORITY1.0
LOAN_REPAYMENT_SAVINGS_PRIORITY_WARTIME0.5
SUBSIDY_PRIORITY_CONSIDERATION_THRESHOLD50
SUBSIDY_DESIRE_TO_PRIORITY_RATIO0.05
SUBSIDY_MAX_BUDGET_FRACTION0.05

NGraphics

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
COPTIC_FADE_R0.55
COPTIC_FADE_G0.4
COPTIC_FADE_B0.4
SHIELD_GLOW_RANGE0.28Set to 0 to disable Great Power shield glow set to 1 for epileptic seizure.
MIN_PROVINCES_FOR_NAME_ON_MAP2
MIN_PROVINCES_FOR_REGION4
RIVER_MEMORY_BUFFER250000Increase this if you want to add more rivers to the game.
PORT_SHIP_OFFSET2.0
SHIP_IN_PORT_SCALE0.25
CITY_SPRAWL_SHRINK_DISTANCE150.0Start shrinking at this distance.
CITY_SPRAWL_DRAW_DISTANCE200.0Remove at this distance.
CITY_SPRAWL_AMOUNT3.0Size of cities higher gives larger cities.
CITY_SPRAWL_NUDGE_TAX_VALUE50Debug flag.
CITY_SPRAWL_NUDGE_FORT_LEVEL40: no fort; 1-4: fort_15th-fort_18th.
PROVINCE_NAME_DRAW_DISTANCE500.0Remove province names beyond this distance.
DIRECTION_POINTER_DRAW_DISTANCE2700.0Direction pointer arrow will not be drawn beyond this distance.
DIRECTION_POINTER_INTERPOLATION_SPEED0.275How fast the arrow is interpolating.
DIRECTION_POINTER_SCREEN_AREA_MAX0.935The moment when the arrow snaps to the province (value is in DOT PRODUCT) 0.9-0.99
DIRECTION_POINTER_SCREEN_AREA_MIN0.910The moment when the arrow starts getting closer to the target before it snaps.
DIRECTION_POINTER_SIZE_MIN0.9Size of the arrow interpolated depends on camera distance.
DIRECTION_POINTER_SIZE_MAX10.0
DIRECTION_POINTER_GROUND_OFFSET5.0Offset Y above the ground for arrow to point at.
LIGHT_DIRECTION_X-1.0
LIGHT_DIRECTION_Y-1.0
LIGHT_DIRECTION_Z0.5
LIGHT_SHADOW_DIRECTION_X-5.0
LIGHT_SHADOW_DIRECTION_Y-8.0
LIGHT_SHADOW_DIRECTION_Z5.0
MILD_WINTER_VALUE90
NORMAL_WINTER_VALUE145
SEVERE_WINTER_VALUE255
BORDER_WIDTH1.5
TRADE_GOODS_ROTATE_SPEED0.2Higher values gives a faster speed.
TRADE_GOODS_SPEED0.02Higher values gives a faster speed.
LAND_UNIT_MOVEMENT_SPEED12
NAVAL_UNIT_MOVEMENT_SPEED12
ARROW_MOVEMENT_SPEED2
DRAW_DETAILED_CUTOFF400
DRAW_BORDERS_CUTOFF1600Do not draw borders if the camera is above this height (currently unused in standard builds).
DRAW_MAP_NAMES_CUTOFF1600Do not draw map names if the camera is above this height (currently unused in standard builds).
DRAW_TRADEROUTES_CUTOFF400
DRAW_TRADEROUTES_CUTOFF_TRADE_MAPMODE3000
UNIT_TURN_SPEED3
WATER_MAP_MODE_COLOR_R0.27
WATER_MAP_MODE_COLOR_G0.42
WATER_MAP_MODE_COLOR_B0.64
CAPITAL_INDICATOR_HEIGHT5.8
CAPITAL_INDICATOR_HEIGHT_SCALE140.0
BORDER_COLOR_SELECTION_R1.0
BORDER_COLOR_SELECTION_G0.8
BORDER_COLOR_SELECTION_B0.0
BORDER_COLOR_SELECTION_A1.0
BORDER_COLOR_CB_SELECT_R0.1
BORDER_COLOR_CB_SELECT_G0.8
BORDER_COLOR_CB_SELECT_B0.8
BORDER_COLOR_CB_SELECT_A1.0
BORDER_COLOR_WAR_TARGET_R1.0
BORDER_COLOR_WAR_TARGET_G0.4
BORDER_COLOR_WAR_TARGET_B0.0
BORDER_COLOR_WAR_TARGET_A1.0
BORDER_COLOR_WAR_R0.8
BORDER_COLOR_WAR_G0.0
BORDER_COLOR_WAR_B0.0
BORDER_COLOR_WAR_A0.8
BORDER_COLOR_CUSTOM_HIGHLIGHT_R0.0
BORDER_COLOR_CUSTOM_HIGHLIGHT_G0.61
BORDER_COLOR_CUSTOM_HIGHLIGHT_B0.75
BORDER_COLOR_CUSTOM_HIGHLIGHT_A1.0
BORDER_COLOR_TAP_SUCCESS_R0.0
BORDER_COLOR_TAP_SUCCESS_G0.61
BORDER_COLOR_TAP_SUCCESS_B0.75
BORDER_COLOR_TAP_SUCCESS_A1.0
BORDER_COLOR_TAP_FAIL_R0.8
BORDER_COLOR_TAP_FAIL_G0.0
BORDER_COLOR_TAP_FAIL_B0.0
BORDER_COLOR_TAP_FAIL_A0.8
BORDER_COLOR_TAP_NEUTRAL_R0.8
BORDER_COLOR_TAP_NEUTRAL_G0.8
BORDER_COLOR_TAP_NEUTRAL_B0.0
BORDER_COLOR_TAP_NEUTRAL_A0.8
BORDER_COLOR_RIVER_R0.0
BORDER_COLOR_RIVER_G0.1
BORDER_COLOR_RIVER_B0.8
BORDER_COLOR_RIVER_A1.0
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_R0.61For find province.
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_G0.0
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_B0.75
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_A1.0
DRAW_REFRACTIONS_CUTOFF250
DRAW_SHADOWS_CUTOFF500
AGGRESSIVE_EXPANSION_MAX_R1.0
AGGRESSIVE_EXPANSION_MAX_G0.25
AGGRESSIVE_EXPANSION_MAX_B0.0
AGGRESSIVE_EXPANSION_MAX_A1.0
AG_FOR_MAX_COLOR_IN_COALITION_MAPMODE150
TRUCE_LENGTH_MIN_RE1.0
TRUCE_LENGTH_MIN_GE0.75
TRUCE_LENGTH_MIN_BE0.0
TRUCE_LENGTH_MAX_RE1.0
TRUCE_LENGTH_MAX_GE0.0
TRUCE_LENGTH_MAX_BE0.0
TRUCE_LENGTH_AE1.0
MAX_NUM_YEAR_OF_TRUCE_FOR_MAPMODE15
COLONIAL_COLOR_INTERPOLATION_FACTOR0.35
MINIMAP_LAND_COLOR_R2
MINIMAP_LAND_COLOR_G15
MINIMAP_LAND_COLOR_B0
MINIMAP_LAND_COLOR_BASE_LERP0.4
MINIMAP_WATER_COLOR_R38
MINIMAP_WATER_COLOR_G124
MINIMAP_WATER_COLOR_B200
MINIMAP_PLAYER_COLOR_R90
MINIMAP_PLAYER_COLOR_G190
MINIMAP_PLAYER_COLOR_B0
MINIMAP_FRIENDLY_COLOR_R0
MINIMAP_FRIENDLY_COLOR_G180
MINIMAP_FRIENDLY_COLOR_B255
MINIMAP_ENEMY_COLOR_R255
MINIMAP_ENEMY_COLOR_G0
MINIMAP_ENEMY_COLOR_B0
MINIMAP_UNIT_COLOR_BASE_LERP0.4
MINIMAP_WATER_COLOR_BASE_LERP0.3
MAX_TRADE_NODE_FLAGS_SHOWN5-1 is unlimited.
SHOW_TRADE_MODIFIERS_IN_TRADE_MAP_MODE11 = true; 0 = false.
END_OF_COMBAT_GFX1
MAX_MAPMODE_COLOR_UPDATE_DELAY_MS200

NGui

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
PROVINCE_FOCUS_ZOOM_HEIGHT0.25
MACRO_BUILD_FOCUS_ZOOM_HEIGHT0.149
MACRO_BUILD_BIG_SMALL_HEIGHT0.15
DELAY_ACCEPT_EVENT0.5Seconds. Disables event option buttons for the duration if > 0.
DELAY_ACCEPT_CALL_TO_ARMS0.5Seconds. Disables Call to Arms accept button for the duration if > 0.

NEngine

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
EVENT_PROCESS_OFFSET20Events are checked every X days (1 is ideal, but CPU heavy).
TRIGGER_PROFILING_SAMPLING_RATE1000Sampling rate for trigger profiling (Every nth call is recorded)

NMacroBuildColors

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
NO_SLOTS_R255
NO_SLOTS_G185
NO_SLOTS_B0
CANNOT_BUILD_R200
CANNOT_BUILD_G25
CANNOT_BUILD_B15
CAN_BUILD_R65
CAN_BUILD_G165
CAN_BUILD_B65
CAN_UPGRADE_R20
CAN_UPGRADE_G100
CAN_UPGRADE_B120
HAS_BUILDING_R25
HAS_BUILDING_G25
HAS_BUILDING_B200
OTHER_R128
OTHER_G128
OTHER_B128
STRIPES_MUTALY_EXCLUSIVE_R195
STRIPES_MUTALY_EXCLUSIVE_G175
STRIPES_MUTALY_EXCLUSIVE_B10
STRIPES_MUTALY_EXCLUSIVE_A255
STRIPES_CANNOT_AFFORD_R200
STRIPES_CANNOT_AFFORD_G0
STRIPES_CANNOT_AFFORD_B0
STRIPES_CANNOT_AFFORD_A255
STRIPES_HAS_MILITARY_R0
STRIPES_HAS_MILITARY_G190
STRIPES_HAS_MILITARY_B0
STRIPES_HAS_MILITARY_A255

NFrontend

  • 此内容可能已落后版本,最后更新于1.29
DefineDefaultNotes
CAMERA_LOOKAT_X2958.0Rotation point in main menu.
CAMERA_LOOKAT_Y0.0
CAMERA_LOOKAT_Z1519.0
CAMERA_LOOKAT_SETTINGS_X2958.0Rotation point in settings.
CAMERA_LOOKAT_SETTINGS_Y0.0Y is height.
CAMERA_LOOKAT_SETTINGS_Z1519.0
CAMERA_START_X2958.0Initial position in main menu.
CAMERA_START_Y800Y is height.
CAMERA_START_Z1400.0
CAMERA_END_X2958.0Move to position in main menu.
CAMERA_END_Y900.0
CAMERA_END_Z1400.0
CAMERA_MIN_DIST_FOR_ROTATE800.0Controls when rotation starts. When camera is close enough it starts.
CAMERA_MIN_HEIGHT50.0镜头最低高度(越低越接近于平行于地面,0贴地)
CAMERA_MAX_HEIGHT3000.0镜头最高高度(越大拉最远后地图显示面积越大)
TIME_FROZEN1.0Time before initial animation starts (some delay here so it should NOT be 0 then the animation starts before you can see it).
TIME_UNTIL_ROTATE1.5Time when rotation start (from beginning of time).
CAMERA_SPEED_START0.04Initial animation speed.
CAMERA_SPEED_ROTATE0.04Rotation speed.
GUI_MOVE_SPEED300How fast sliding GUI objects move (pixels/s).
FADE_IN_DONE_TIME2.2
GUI_START_MOVE_TIME1.4
CAMERA_START_MOVE_TIME3.0
CAMERA_SPEED_IN_MENUS0.1
FRONTEND_POS_X2958.0
FRONTEND_POS_Y900.0
FRONTEND_POS_Z1500.0
FRONTEND_LOOK_X2958.0
FRONTEND_LOOK_Y0.0
FRONTEND_LOOK_Z1519.0
SETTINGS_POS_X2958.0
SETTINGS_POS_Y551.0
SETTINGS_POS_Z978.0
SETTINGS_LOOK_X2998.0
SETTINGS_LOOK_Y0.0
SETTINGS_LOOK_Z1364.0
MP_OPTIONS_POS_X2958.0
MP_OPTIONS_POS_Y922.0
MP_OPTIONS_POS_Z1048.0
MP_OPTIONS_LOOK_X2958.0
MP_OPTIONS_LOOK_Y0.0
MP_OPTIONS_LOOK_Z1159.0
TUTORIAL_POS_X2894.0
TUTORIAL_POS_Y124.0
TUTORIAL_POS_Z1319.0
TUTORIAL_LOOK_X2881.0
TUTORIAL_LOOK_Y21.0
TUTORIAL_LOOK_Z1463.0
CONTENT_POS_X2958.0
CONTENT_POS_Y922.0
CONTENT_POS_Z1308.0
CONTENT_LOOK_X2958.0
CONTENT_LOOK_Y0.0
CONTENT_LOOK_Z1519.0
CREDITS_POS_X3077.0
CREDITS_POS_Y231.0
CREDITS_POS_Z1508.0
CREDITS_LOOK_X3080.0
CREDITS_LOOK_Y19.0
CREDITS_LOOK_Z1720.0

NReligion

  • 此内容可能已落后版本,最后更新于1.34
DefineDefaultNotes
COUNCIL_BASE_COST1000
COUNCIL_CARDINAL_SPREAD500
PIETY_CORRUPTION-2
PIETY_MANPOWER2.0
PIETY_COST0.50
PIETY_ABS_THRESHOLD0.75
PIETY_ACTION_COOLDOWN5
APPOINT_CARDINAL_COOLDOWN4
CONSECRATE_PATRIACH_AUTHORITY_BOOST0.055% or so.
CONSECRATE_PATRIARCH_THRESHOLD30In development.
ORTHODOX_ICON_DURATION_MONTHS240圣像持续时间
ORTHODOX_ICON_AUTHORITY_COST0.1圣像的消耗的牧首权威
MAYA_COLLAPSE_PROVINCES15玛雅在改革时崩溃到这个大小。
MAYA_COLLAPSE_PROVINCES_PER_REFORM1玛雅每次改革都会保留这么多的额外省份
YEARLY_DOOM_INCREASE1年度灾难增长乘以省的数量
DOOM_REDUCTION_FROM_REFORMS0.2每通过一项改革,每月的厄运就会减少很多(作为整体的一个部分)
DOOM_REDUCTION_FROM_OCCUPATION0.05从占领省份中减少的厄运,乘于发展度
DOOM_REDUCTION_FROM_BATTLE1每一千人战斗死亡带来的厄运减少
DOOM_REDUCTION_FROM_SACRIFICE1祭祀带来的厄运减少
SACRIFICE_COOLDOWN3该数值年后,你才能牺牲同一国家的统治者/继承人。
SACRIFICE_LIBERTY_DESIRE25牺牲统治者后增加的独立倾向
SACRIFICE_LIBERTY_DESIRE_HEIR20牺牲统治者后增加的独立倾向
AUTHORITY_FROM_DEVELOPMENT0.02每点发展度带来的权威修正
AUTHORITY_FROM_AUTONOMY0.2每提升一点自治度则减少该数值的权威(反之亦然)
RELIGIOUS_LEAGUE_COOLDOWN5加入/离开宗教联盟的最小年限。
RELIGIOUS_LEAGUE_WAR_BONUS_DURATION100宗教联盟奖励持续时间
MAX_CHRISTIAN_RELIGIOUS_CENTERS3’产生的宗教改革中心的数量不会超过这个数字。
MAX_RELIGIOUS_CENTER_SPREAD_DISTANCE150.0宗教改革传播到其他省份的距离不会超过这个数字。
CONVERSION_ZEAL_DURATION10950宗教热情持续时间,该时间段无法改变省份宗教
KARMA_FOR_CONVERSION0.1每改变一个省份的宗教会获得的业力
MIN_CARDINALS7最小的枢机/游戏开局枢机数。
MAX_CARDINALS49最大的枢机数。
MAX_CARDINALS_PER_COUNTRY7单个国家最大枢机数
YEARLY_PAPAL_INFLUENCE_CATHOLIC0.5天主教徒每年能获得的教廷影响力。
YEARLY_PAPAL_INFLUENCE_PER_CARDINAL0.5每拥有一个枢机,每年额外获得的教廷影响力
YEARLY_POPE_INVESTED_INFLUENCE_PER_CARDINAL0.1The amount of investment Papal state gets towards becoming Papal controller for each cardinal that exists
MAX_PAPAL_INFLUENCE200.0最大教廷影响力
REFORM_DESIRE_PER_YEAR0.002每年增加的改革倾向
MINIMUM_DEVELOPMENT_ALLOWED10.0拥有枢机的省份所需的最低发展度为10
COUNTRY_DEVELOPMENT_DIVIDER200.0每选择一个枢机,公式是将一个国家的发展度除于这个数字
INVEST_PAPAL_INFLUENCE10.0每次获得的已投资影响力
NUMBER_OF_POSSIBLE_CARDINALS10从基础税收最高的省份数量中随机抽取枢机的数量。
MAX_CHURCH_POWER200最大教会力量
ASPECT_REMOVE_COST0去除一个宗教信条的花费
MAX_UNLOCKED_ASPECTS3玩家一次可以解锁的最大宗教信条的数量
CHURCH_POWER_RATE_SCALE0.1获得教会力量的速度的比例值
KARMA_FOR_OFFENSIVE_WAR-10开战损失的业力
KARMA_FOR_HONORING_CTA25履行盟约获得的业力
KARMA_PER_RELEASED_PROVINCE1归还省份获得的业力
KARMA_PER_TAKEN_PROVINCE-1夺取省份损失的业力
KARMA_TOO_HIGH33高业力阀值
KARMA_TOO_LOW-33低业力阀值
KARMA_JUST_RIGHT_HIGH33更高业力阀值
KARMA_JUST_RIGHT_LOW-33更低业力阀值
KARMA_RESTORE_ON_RULER_DEATH25统治者死亡减少25业力不过不会低于0
CHANGE_SECONDARY_PRESTIGE_HIT-50改变兼容宗教损失的威望
MIN_HARMONIZE_DEVELOPMENT20和谐宗教需要的最低发展度
STARTING_HARMONY50.0儒教国家初始和谐度
YEARLY_HARMONY_INCREASE0.25年度和谐度损失
HARMONY_LOSS_PER_DEV_CONVERTED1.0每改变拥有一点发展度所损失的和谐度
YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING-3.25融合宗教时每年损失的和谐度
YEARLY_HARMONIZATION_PROGRESS0.03每年和谐宗教进程
INITIAL_ISOLATIONISM1对于一个新独立的国家来说,孤立主义的程度。
NOT_SAME_MUSLIM_SCHOOL_ALLIANCE_ACCEPTANCE15不同宗教国家的联盟接受值(负面)
NOT_SAME_MUSLIM_SCHOOL_ROYAL_MARRIAGE_ACCEPTANCE15不同宗教国家对皇室婚姻的接受程度(消极)
SAME_MUSLIM_SCHOOL_ALLIANCE_ACCEPTANCE15相同宗教国家的联盟接受值(正面)
SAME_MUSLIM_SCHOOL_ROYAL_MARRIAGE_ACCEPTANCE15相同宗教国家对皇室婚姻的接受程度(正面)
RELIGIOUS_CONVERSION_AUTONOMY_WEIGHT0.05自治程度影响选择传播宗教的省份(例如宗教改革中心)。
RELIGIOUS_CONVERSION_DEVELOPMENT_WEIGHT0.05发展度在多大程度上影响了选择传播宗教的省份(例如宗教改革中心)。
EXPEL_RELIGIOUS_MINORITY_THRESHOLD-0.1“将宗教少数群体驱逐出一个省所需的最小皈依机会”
EXPELLED_MINORITY_DURATION18250驱逐宗教少数群体修正持续时间
PAPAL_TITHE_MINIMUM_DIVISION_OF_LAND0.1国家每年的税收乘于该国的教士阶层所掌握的领地
PAPAL_TITHE_PERCENTAGE0.1在这个PAPAL_TITHE_MINIMUM_DIVISION_OF_LAND基础上乘于该数值就是一个月所收的什一税
PAPAL_TITHE_YEARLY_LEVEL_1100
PAPAL_TITHE_YEARLY_LEVEL_2250
PAPAL_TITHE_YEARLY_LEVEL_3800
PAPAL_TITHE_YEARLY_LEVEL_41500
CALL_ECUMENICAL_COUNCIL_COST0.5任命枢机花费以该数值年收入为单位
CALL_ECUMENICAL_COUNCIL_TREASURY_CONTRIBUTION0.25召集大公会议的费用中,进入教廷金库的数额
BUY_INDULGENCE_COST0.5购买赎罪卷以该数值年收入为单位
BUY_INDULGENCE_COST_EXCOMMUNICATE_MULTIPLIER2被绝罚国家购买赎罪卷的花费修正
BUY_INDULGENCE_DURATION5购买赎罪卷的持续时间
BUY_INDULGENCE_TREASURY_CONTRIBUTION0.5购买赎罪卷的费用中,有多少是进入教廷金库的。
APPOINT_CARDINAL_INFLUENCE10通过任命枢机所获得的投资影响力。
APPOINT_CARDINAL_CORRUPTION0.5教宗国在自己领地上任命枢机时获得的腐败。
APPOINT_CARDINAL_INFLUENCE_PAPAL_STATE1枢机在教宗国获得的年度被动影响力
APPOINT_CARDINAL_TOTAL_FACTOR2成本公式中枢机数量的系数。
APPOINT_CARDINAL_COUNTRY_FACTOR20成本公式中目标国家的枢机数量的系数
APPOINT_CARDINAL_MINIMUM_COST25任命一名枢机的最低费用
PICK_GOLDEN_BULL_COST400颁布金玺诏书的花费
REFORM_DESIRE_PROV_CONVERSION_SPEED_MODIFIER1转教速率会获得一个数值等同于改革呼声的加成
SIKH_GURU_MAX_CHANCE100骰子的边数

NNationDesigner

  • 此内容可能已落后版本,最后更新于1.34
DefineDefaultNotes
POINTS_AVAILABLE200可用的自建国点数。
RULER_BASE_AGE30这个岁数的君主是不需要额外花费自建国点数的。
RULER_MIN_AGE20自建国可用的君主最小年龄。
RULER_MAX_AGE40自建国可用的君主最大年龄
HEIR_BASE_AGE15这个岁数的继承人是不需要额外花费点数的。
HEIR_MIN_AGE0自建国可用的继承人最小年龄。
HEIR_MAX_AGE30自建国可用的继承人最大年龄。
CONSORT_MIN_AGE20自建国可用的配偶最小年龄。(设置极低不是一件值得倡议的事)
CONSORT_MAX_AGE40自建国可用的配偶最大年龄。
RULER_BASE_SKILL2这个数值的君主能力是不需要额外点数的。
RULER_MAX_SKILL6自建国的君主能力数值上限。(此项数值不受正常的能力上限限制)
RULER_SKILL_COST_MODIFIER2每提升一点君主能力数值所需要花费的自建国点数。
ELECTION_SKILL_COST_MODIFIER0.25如果政府有选举,将此应用于统治者的成本。
CONSORT_COST_MULTIPLIER0.25妃子的费用要乘以这个。
BASE_TAX_COST_MODIFIER0.5自建国每点税收花费修正
PRODUCTION_COST_MODIFIER0.5自建国每点生产花费修正
MANPOWER_COST_MODIFIER0.5自建国每点人力花费修正
GOLD_PROVINCE_COST_MULTIPLIER3金矿省份花费修正
TECH_GROUP_COST_MODIFIER1科技组花费修正
MEMBER_OF_HRE_COST20神罗省份基础花费
MEMBER_OF_HRE_PROVINCE_COST0.2神罗省份花费修正
TECH_GROUP_NO_NEIGHBOUR_COST20如果旁边没有相同科技组的话,花费就会增加
IDEAS_PERCENTAGE_LIMIT50来自任何一个类别的最大百分比才不会得到点数的惩罚
IDEAS_LIMIT_PENALTY5如果单一理念占比达到100%则会有该数值倍点数惩罚
IDEAS_LEVEL_COST_10可以被单独定义
IDEAS_LEVEL_COST_25二级理念花费
IDEAS_LEVEL_COST_315三级理念花费
IDEAS_LEVEL_COST_430四级理念花费
IDEAS_LEVEL_COST_550五级理念花费
IDEAS_LEVEL_COST_675六级理念花费
IDEAS_LEVEL_COST_7105七级理念花费
IDEAS_LEVEL_COST_8140八级理念花费
IDEAS_LEVEL_COST_9180九级理念花费
IDEAS_LEVEL_COST_10225十级理念花费
IDEAS_MAX_LEVEL4理念最大等级,可以被单独定义
FLAT_TAX_AMOUNT4在’同一值’选项中,每个省的税收是多少。
FLAT_MP_AMOUNT3在’同一值’选项中,每个省的人力是多少。
MAX_DISTANCE_TO_OWNER_AREA400自建国可选择最大距离的省份
MAX_DISCOVERED_PROVINCE_DISTANCE500自建国可发现最大距离的省份
DEFAULT_MALE_CHANCE75如果统治者和继承人开始的性别不一样,默认为男性的机会。
ALL_FEMALE_MALE_CHANCE0如果开始的统治者和继承人都是女性,那么男性的机会就大了。
ALL_MALE_MALE_CHANCE100如果开始的统治者和继承人都是男性,女性就有机会
MAX_GOVERNMENT_RANK3自建国最大政府等级
GOVERNMENT_RANK_COST_1-10一级政府花费
GOVERNMENT_RANK_COST_20二级政府花费
GOVERNMENT_RANK_COST_330三级政府花费
MANDATE_SUBCONTINENT_NAME”china_superregion”在使用随机生成的国家时,将把任务交给发展最大的国家的次大陆的名称

NGovernment

  • 此内容可能已落后版本,最后更新于1.34
DefineDefaultNotes
SELECT_HEIR_FROM_HAREM_AT_MONARCH_AGE30如果政府内有着“拥有后宫”(“has_harem”) 标识,君主年龄为此年龄时挑选继承人。
RUSSIAN_ABILITY_COST100俄罗斯的能力花费
RUSSIAN_ABILITY_POOL_SIZE150俄罗斯能力点数的最大储存值
RUSSIAN_ABILITY_BASE_GAIN3俄罗斯的能力基础增长
RUSSIAN_ABILITY_SUDEBNIK_MIN_AUTONOMY10俄罗斯可以使用全俄罗斯法典能力需要的最低自治度
RUSSIAN_ABILITY_SUDEBNIK_AUTONOMY_CHANGE-10全俄罗斯法典减少的自治度
RUSSIAN_ABILITY_OPRICHNINA_THRESHOLD0.3俄罗斯使用推行特辖制能力所需要最低叛乱度
RUSSIAN_ABILITY_OPRICHNINA_AI_THRESHOLD0.85当叛乱风险为90%或能力值满时,AI将使用能力。
RUSSIAN_ABILITY_OPRICHNINA_CHANGE-0.3推行特辖制减少的叛乱度
RUSSIAN_ABILITY_STRELTSY_WE_CHANGE-2招募射击军减少的厌战度
RUSSIAN_ABILITY_STRELTSY_SPAWN_SIZE0.2招募射击军得到的射击军规模
IQTA_POLICY_COOLDOWN_YEARS20伊克塔税收能力持续时间
EFFICIENT_FARMING_DUCAT_MULTIPLIER2高效包税值得到的金币修正
LAND_AQUISITION_MANPOWER_MULTIPLIER0.05征用土地得到的人力修正
SEIZE_CLERICAL_HOLDINGS_COST50没收教会地产所需的行政点花费
INVITE_MINORITIES_COST50邀请少数族群所需的外交点花费
SANCTION_HOLY_WAR_COST50圣战制裁所需的军事点花费
FEUDAL_THEOCRACY_INTERACTION_COOLDOWN_YEARS5封建神权制互动冷却年限
MAMLUK_ABILITY_POOL_SIZE150马穆鲁克能力点数的最大储存值
MAMLUK_ABILITY_COST100马穆鲁克能力花费
MAMLUK_RECRUIT_MANPOWER_MULTIPLIER50招募切尔克斯人获得人力修正
MAMLUK_SELL_SLAVES_DUCATS_MULTIPLIER2清仓出货切尔克斯人获得金币修正
PROMOTE_MAMLUK_CULTURE_DURATION_YEARS1提拔切尔克斯官僚获得点数修正
TRAIN_HORSEMANSHIP_DURATION_YEARS10训练马术持续时间
CONSCRIPT_FROM_TRIBES_AMOUNT6部落征兵得到的骑兵数量
CONSCRIPT_FROM_TRIBES_TIME0.25部落征兵得到的骑兵组建时间修正
TRIBAL_ALLEGIANCE_MAX100部落拥护度最大值
TRIBAL_ALLEGIANCE_HUMILIATE30.0羞辱敌人得到的部落拥护度
TRIBAL_FEDERATION_ABILITY_COST30部落联盟制能力花费
ENLIST_GENERAL_TRADITION40招募将军的陆军传统
SANCTION_HOLY_WAR_LIST_SIZE7圣战制裁最大显示宣称数量
INVITE_MINORITIES_GAIN1邀请少数族群得到的发展度
GOVERNMENT_REFORM_BASE_COST100.0政府改革基础花费
GOVERNMENT_REFORM_COST_INCREASE40.0每增加一级增加的改革花费数目
GOVERNMENT_REFORM_YEARLY_BASE_PROGRESS10.0政府改革年度基础增加值
GOVERNMENT_REFORM_HISTORIC_AUTONOMY0.25
GOVERNMENT_REFORM_CHANGE_CORRUPTION10.0
GOVERNMENT_REFORM_CHANGE_MAX_CORRUPTION50.0
GOVERNMENT_REFORM_MAX_SURPLUS_PROGRESS100.0
DICTATORSHIP_TO_MONARCHY_REFORM_PENALTY4
NATIVE_REFORM_REFORM_PENALTY2
RECEIVE_SERFS_DEVELOPMENT1
RECEIVE_SERFS_MODIFIER_ON_RIVAL_DURATION_DAYS3650
COSSACKS_ABILITY_COSSACKS_SPAWN_SIZE0.2
COSSACKS_ABILITY_COSSACKS_WE_CHANGE-2
RAIDING_PARTIES_MODIFIER_DURATION10
LEGACY_NATIVES_REFORM_REPUBLIC_SPONSOR”oligarchic_republic”
LEGACY_NATIVES_REFORM_MONARCHY_SPONSOR”despotic_monarchy”
LEGACY_NATIVES_REFORM_THEOCRACY_SPONSOR”theocratic_government”
LEADER_AS_MONARCH_TRADITION30How much tradition leaders will get when generated for

引用

CC协议

本作品 许可于以下 CC BY-NC-SA 4.0