欧陆风云4国家修正

省份修正

  • 此内容可能已落后版本,最后更新于1.30

科技

修正代码举例举例修正描述效果类型添加修正的版本
institution_growthinstitution_growth = 1按指定值修正一个省中所有思潮的增长加法1.25

军事

修正代码举例举例修正描述效果类型添加修正的版本
max_attritionmax_attrition = 5省份最大损耗值加法1.1
attritionattrition = 5增加省份基础损耗值加法1.1
local_hostile_attritionlocal_hostile_attrition = 5当地敌军损耗值加法1.04
fort_levelfort_level = 1要塞等级:增加省份的要塞等级,将导致围城难度增加加法1.08
garrison_growthgarrison_growth = 0.05省份守军恢复效率乘法1.1
local_defensivenesslocal_defensiveness = 0.1当地防御效率乘法1.1
local_friendly_movement_speedlocal_friendly_movement_speed = 0.1当地友军移动速度:修正路过当地的友军部队移动速度乘法1.20
local_hostile_movement_speedlocal_hostile_movement_speed = -0.1当地敌军移动速度:修正路过当地的敌军部队移动速度乘法1.20
local_manpowerlocal_manpower = 1当地人力:1单位代表1000人力(数值)加法1.1
local_manpower_modifierlocal_manpower_modifier = 0.25当地人力(百分比)乘法1.1
local_regiment_costlocal_regiment_cost = -0.25当地征召部队花费乘法1.1
regiment_recruit_speedregiment_recruit_speed = -0.25当地征召部队速度乘法1.1
supply_limitsupply_limit = 1当地补给上限(数值)加法1.1
supply_limit_modifiersupply_limit_modifier = 0.25当地补给上限(百分比)乘法1.1
local_amount_of_bannerslocal_amount_of_banners = 0.1当地可征召八旗数量乘法1.20
local_fort_maintenance_modifierlocal_fort_maintenance_modifier = -0.1当地堡垒维护费乘法1.34
local_garrison_sizelocal_garrison_size = 0.10当地守军规模乘法1.34
local_attacker_dice_roll_bonuslocal_attacker_dice_roll_bonus = 1当地攻击方骰子点数奖励加法1.34
local_defender_dice_roll_bonuslocal_defender_dice_roll_bonus = 1当地防御方骰子点数奖励加法1.34
local_garrison_damagelocal_garrison_damage = 0.5当地守军战斗力乘法1.35
local_assault_fort_cost_modifierlocal_assault_fort_cost_modifier = -0.5强攻当地要塞的花费。乘法1.35
local_assault_fort_abilitylocal_assault_fort_cost_modifier = -0.2当地围城部队强攻要塞时对守军的伤害。请注意:该修正为正数是debuff。乘法1.35

特殊单位

修正代码用法举例修正描述效果类型添加修正的版本
local_has_bannerslocal_has_banners = yes允许在当地招八旗军:省份修正恒定1.34
local_amount_of_bannerslocal_amount_of_banners = 1当地可招募的八旗上限加法1.34
local_has_streltsylocal_has_streltsy = yes允许在当地招募射击军:省份修正恒定1.34
local_has_caroleanlocal_has_carolean = yes允许在当地招募卡尔军:省份修正恒定1.34
local_amount_of_caroleanlocal_amount_of_carolean = 1当地可招募的卡尔军上限加法1.34
local_has_samurai = yeslocal_has_samurai = yes允许在当地招募武士:省份修正恒定1.35
local_has_musketeerslocal_has_musketeers = yes允许在当地招募火枪手:省份修正恒定1.35
local_has_terciolocal_has_tercio = yes允许在当地招方阵步兵:省份修正恒定1.35
local_amount_of_cawalocal_amount_of_cawa = 1当地可招募的恰瓦上限加法1.35
local_amount_of_hussarslocal_amount_of_hussars = 1当地可招募的翼骑兵上限加法1.35
local_has_voc_indiamenlocal_has_voc_indiamen = yes允许在当地建造东印度商船:省份修正恒定1.35
local_has_galleasslocal_has_galleass = yes允许在当地建造加莱赛战船:省份修正恒定1.35
local_has_caravellocal_has_caravel = yes允许在当地建造卡拉维尔帆船:省份修正恒定1.35
local_has_galleonlocal_has_galleon = yes允许在当地建造盖伦帆船:省份修正恒定1.35
local_has_man_of_warlocal_has_man_of_war = yes允许在当地建造主力舰:省份修正恒定1.35
local_has_geobukseonlocal_has_geobukseon = yes允许在当地建造龟船:省份修正恒定1.35

海军

修正代码用法举例修正描述效果类型添加修正的版本
local_naval_engagement_modifierlocal_naval_engagement_modifier = 0.1当地海战宽度:仅适用于海洋省份乘法1.16
local_sailorslocal_sailors = 1水手数量:1单位代表1个(数值)加法1.16
local_sailors_modifierlocal_sailors_modifier = 0.1水手数量(百分比)乘法1.16
local_ship_costlocal_ship_cost = -0.2当地造船花费乘法1.1
local_ship_repairlocal_ship_repair = 0.2当地船只维修效率乘法1.1
ship_recruit_speedship_recruit_speed = -0.25当地船只建造速度乘法1.1
blockade_force_requiredblockade_force_required = 0.5海军封锁当地省份需要的船只数量乘法1.30
hostile_disembark_speedhostile_disembark_speed = -0.5敌方部队登陆当地省份的速度乘法1.30
hostile_fleet_attritionhostile_fleet_attrition = 5地方船只在当地省份附近海域的损耗乘法1.30

外交

修正代码用法举例修正描述效果类型添加修正的版本
local_warscore_cost_modifierlocal_warscore_cost_modifier = -0.1当地战争分数修正乘法1.30

殖民

修正代码用法举例修正描述效果类型添加修正的版本
local_colonial_growthlocal_colonial_growth = 10当地殖民人口增长加法1.1
local_colonist_placement_chancelocal_colonist_placement_chance = 0.05当地殖民人口定居几率加法1.1
local_colony_cost_modifierlocal_colony_cost_modifier = -0.1当地殖民地维护费乘法1.35

经济

修正代码用法举例修正描述效果类型添加修正的版本
inflation_reduction_localinflation_reduction_local = 0.1当地通货膨胀加法1.1
local_state_maintenance_modifierlocal_state_maintenance_modifier = -0.25当地直辖州维护费乘法1.16
local_build_costlocal_build_cost = -0.25当地建筑花费乘法1.1
local_build_timelocal_build_time = -0.25当地建筑时间乘法1.1
local_monthly_devastationlocal_monthly_devastation = -0.1当地月度荒废度加法1.20
local_production_efficiencylocal_production_efficiency = 0.1当地生产效率乘法1.1
local_tax_modifierlocal_tax_modifier = 0.1当地税收(百分比)乘法1.1
tax_incometax_income = 12当地年度税收(数值)加法1.10
allowed_num_of_buildingsallowed_num_of_buildings = 1当地可建筑格子上限加法1.12
local_development_costlocal_development_cost = -0.1当地提升发展度花费乘法1.12
local_institution_spreadlocal_institution_spread = 0.1当地思潮传播速度乘法1.18
local_core_creationlocal_core_creation = -0.25当地建造核心花费乘法1.18
local_governing_costlocal_governing_cost = -0.25当地省份占用的行政容量花费乘法1.30
statewide_governing_coststatewide_governing_cost = -0.25直辖州内所有省份占用的行政容量花费乘法1.30
local_great_project_upgrade_costlocal_great_project_upgrade_cost = -0.25当地伟大工程升级花费乘法1.31
local_gold_depletion_chance_modifierlocal_gold_depletion_chance_modifier = -0.1当地金矿垮塌几率乘法1.32
local_prosperity_growthlocal_prosperity_growth = -0.1当地繁荣度增长加法1.32
allowed_num_of_manufactoriesallowed_num_of_manufactories = 1当地可建造的工厂建筑数量加法1.34
local_great_project_upgrade_timelocal_great_project_upgrade_time = -0.1当地伟大工程升级的时间乘法1.35
local_centralize_state_costlocal_centralize_state_cost = -0.2当地权力集中化所需的行政点和改革点花费乘法1.35

贸易

修正代码用法举例修正描述效果类型添加修正的版本
province_trade_power_modifierprovince_trade_power_modifier = 0.1省份贸易力量(百分比)乘法1.1
province_trade_power_valueprovince_trade_power_value = 0.5省份贸易力量(数值)加法1.1
trade_goods_size_modifiertrade_goods_size_modifier = 0.25当地商品生产规模(百分比)乘法1.12
trade_goods_sizetrade_goods_size = 0.5当地商品生产出规模(数值)加法1.12
trade_value_modifiertrade_value_modifier = 0.1当地贸易额(百分比)乘法1.1
trade_valuetrade_value = 1当地贸易额(数值)加法1.1

宗教

修正代码用法举例修正描述效果类型添加修正的版本
local_missionary_strengthlocal_missionary_strength = 0.01当地传教力量:1代表100%传教力量加法1.1
local_religious_unity_contributionlocal_religious_unity_contribution = 0.1增加由省份贡献的宗教统一加法1.28
local_missionary_maintenance_costlocal_missionary_maintenance_cost = -0.1增加转换一个省份的传教维护费乘法1.28
local_religious_conversion_resistancelocal_religious_conversion_resistance = 0.1当地省份宗教改革中心转化省份宗教的阻力加法1.30
local_tolerance_of_hereticslocal_tolerance_of_heretics = 1当地异端容忍加法1.35
local_tolerance_of_heathenslocal_tolerance_of_heathens = 1当地异教容忍加法1.35

文化

修正代码用法举例修正描述效果类型添加修正的版本
local_culture_conversion_costlocal_culture_conversion_cost = -0.25当地转文化所需的君主点数乘法1.22
local_culture_conversion_timelocal_culture_conversion_time = -0.25当地转文化所需的时间乘法1.35

稳定度

修正代码用法举例修正描述效果类型添加修正的版本
local_unrestlocal_unrest = -1当地叛乱度加法1.08
local_autonomylocal_autonomy = 0.05当地自治度加法1.08
local_years_of_nationalismlocal_years_of_nationalism = -5当地分离主义加法1.20
min_local_autonomymin_local_autonomy = 50省份最小自治度恒定1.16

特殊修正

  • 此内容可能已落后版本,最后更新于1.30

有诺干个特别的修正只能用于事件修正中:

religion = yes
secondary_religion = yes

若是添加了这两个修正,改教(或者和谐宗教)就会导致整个事件修正消失。

文明的摇篮只适用于DLC文明的摇篮激活时。

is_janissary_modifier = yes

若是添加了这个修正,此修正就只作用于奥斯曼新军(禁卫军)。若未开启文明的摇篮,此修正将被忽略同时修正效果会变成普通的全局修正。

达摩只适用于DLC达摩激活时。

is_rajput_modifier = yes

若是添加了这个修正,此修正就只作用于拉杰普特兵团。若未开启达摩,这部分会被忽略并且这个事件修正成为一个普通的全局修正。

皇帝只适用于DLC皇帝激活时。

is_revolutionary_guard_modifier = yes

若是添加了这个修正,此修正就只作用于革命卫队。需要皇帝DLC。

起源只适用于DLC起源激活时。

is_cawa_modifier = yes

若是添加了这个修正,此修正就只作用于恰瓦。若未开启起源DLC,此修正将被忽略同时修正效果会变成普通的全局修正。


is_mercenary_modifier = yes

若是添加了这个修正,此修正就只作用于雇佣军团

is_marine_modifier = yes

若是添加了这个修正,此修正就只作用于海军陆战队

is_banner_modifier = yes

若是添加了这个修正,此修正就只作用于八旗

is_streltsy_modifier = yes

若是添加了这个修正,此修正就只作用于射击军

is_cossack_modifier = yes

若是添加了这个修正,此修正就只作用于哥萨克

is_carolean_modifier = yes

若是添加了这个修正,此修正就只作用于卡尔军

is_hussars_modifier = yes

若是添加了这个修正,此修正就只作用于翼骑兵

is_musketeer_modifier = yes

若是添加了这个修正,此修正就只作用于火枪手

is_tercio_modifier = yes

若是添加了这个修正,此修正就只作用于方阵步兵

已移除的修正

  • 此内容可能已落后版本,最后更新于1.30

这些修正已经从游戏中移除且不再生效。

修正代码用法举例移除修正的版本
overseas_incomeoverseas_income = 0.11.4
local_tariffslocal_tariffs = 0.11.4
colonist_timecolonist_time = -0.11.4
leader_fireleader_fire = 11.6
leader_shockleader_shock = 11.6
minimum_revolt_riskminimum_revolt_risk = 11.8
local_revolt_risklocal_revolt_risk = 11.8
global_revolt_riskglobal_revolt_risk = 11.8
colonial_liberty_desirecolonial_liberty_desire = 0.051.10 (添加于 1.08)
merchant_steering_to_inlandmerchant_steering_to_inland = 101.10 (添加于 1.06)
may_force_marchmay_force_march = yes1.10
merchant_present_inlandmerchant_present_inland = 51.10 (添加于 1.06)
build_power_costbuild_power_cost = -0.21.12 (添加于 1.07)
global_trade_income_modifierglobal_trade_income_modifier = 0.11.13
reduced_native_attacksreduced_native_attacks = yes1.14
local_spy_defencelocal_spy_defence = 0.51.16
may_study_technologymay_study_technology = yes1.16
may_sow_discontentmay_sow_discontent = yes1.16
may_sabotage_reputationmay_sabotage_reputation = yes1.16
may_infiltrate_administrationmay_infiltrate_administration = yes1.16
may_agitate_for_libertymay_agitate_for_liberty = yes1.16
accepted_culture_thresholdaccepted_culture_threshold = -0.11.18 (添加于 1.07)
relations_decay_of_merelations_decay_of_me = 0.31.19
no_cost_for_reinforcingno_cost_for_reinforcing = yes1.19
cs_only_local_development_costcs_only_local_development_cost = -0.251.27
max_statesmax_states = 51.30(添加于1.16)
possible_mercenariespossible_mercenaries = 0.51.30
religious_conversion_resistancereligious_conversion_resistance = 0.11.30(添加于1.20)
migration_cooldownmigration_cooldown = -0.21.31 (添加于1.04)

参考资料

引用

CC协议:

本作品 许可于以下 CC BY-NC-SA 4.0